- 22 mar., 2017 1 validation
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Antonis Maronikolakis a écrit
* Add Perceptron Section * Add Perceptron Image
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- 18 mar., 2017 1 validation
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Antonis Maronikolakis a écrit
* Delete fig_5_2.svg * add fig_5_2.png * Update games.ipynb
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- 07 mar., 2017 2 validations
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Antonis Maronikolakis a écrit
* Added Plurality Learner Plot Image * Update learning.ipynb
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C.G.Vedant a écrit
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- 05 mar., 2017 1 validation
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Antonis Maronikolakis a écrit
* Delete knn_plot.png * Add files via upload
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- 16 juil., 2016 1 validation
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Surya Teja Cheedella a écrit
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- 15 juil., 2016 1 validation
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Surya Teja Cheedella a écrit
this classifier of learning module is not optimized to run on this huge MNIST data
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- 13 juil., 2016 1 validation
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Tarun Kumar Vangani a écrit
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- 01 juil., 2016 1 validation
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Tarun Kumar Vangani a écrit
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- 19 avr., 2016 1 validation
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Tarun Kumar Vangani a écrit
* Intro and representation of MDPs in code * Added Image for MDP
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- 31 mar., 2016 1 validation
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Tarun Kumar a écrit
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- 20 mar., 2016 2 validations
- 13 mar., 2016 1 validation
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Chirag Vartak a écrit
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- 10 mar., 2016 1 validation
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MircoT a écrit
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- 06 mar., 2016 1 validation
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MircoT a écrit
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- 13 juil., 2007 2 validations
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spottedMetal a écrit
for more uniform initialization of Agents. Improved GUI with commands to list objects and agents. Fixed GUI speed control (delay slider), narrowed the range and increased the resolution. Added three new image files and image credits file. Better image for dirt
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spottedMetal a écrit
1. Unquoted Tk graphics section and created a main window for the GUI. Refactored code for graphical user interface, splitting EnvFrame into EnvGUI (main Tk window), EnvToolbar, and EnvCanvas. 2. Disabled binding of Mouse-1 and Mouse-2, which don't do anything useful. 3. Implemented the add-object pop-up menu. Defined object_classes for each kind of environment. 4. Added images for ReflexVacuumAgent and Dirt, and a get_image method. get_image caches images in a dictionary to prevent them from being garbage-collected and avoid repeated reading of the same files. Created image files for reflex vacuum agent and dirt. B. Changes to XYEnvironment: 1. Implemented find_at method. 2. Implemented move_to method including bumping. C. Other changes -- to support bumping, defined the Obstacle class, and made Wall a subclass of Obstacle. A bump occurs when an agent tries to move to a cell occupied by any kind of Obstacle.
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