Newer
Older
"metadata": {},
"output_type": "execute_result"
}
],
"game52.play_game(alphabeta_player, query_player)"
]
},
{
"cell_type": "markdown",
"Note that if you are the first player then alphabeta_player plays as MIN, and if you are the second player then alphabeta_player plays as MAX. This happens because that's the way the game is defined in the class Fig52Game. Having a look at the code of this class should make it clear."
SnShine
a validé
]
},
{
"cell_type": "markdown",
SnShine
a validé
"source": [
SnShine
a validé
"Now let's play `TicTacToe`. First we initialize the game by creating an instance of the subclass TicTacToe inherited from the class Game:"
]
},
{
"cell_type": "code",
},
"outputs": [],
"source": [
"ttt = TicTacToe()"
]
},
{
"cell_type": "markdown",
"source": [
"We can print a state using the display method:"
]
},
{
"cell_type": "code",
SnShine
a validé
"outputs": [
{
"name": "stdout",
"output_type": "stream",
"text": [
". . . \n",
". . . \n",
". . . \n"
]
}
],
"source": [
"ttt.display(ttt.initial)"
]
},
{
"cell_type": "markdown",
"Hmm, so that's the initial state of the game; no X's and no O's.\n",
"\n",
"Let us create a new game state by ourselves to experiment:"
]
},
{
"cell_type": "code",
},
"outputs": [],
"source": [
"my_state = GameState(\n",
" to_move = 'X',\n",
" utility = '0',\n",
" board = {(1,1): 'X', (1,2): 'O', (1,3): 'X',\n",
" (2,1): 'O', (2,3): 'O',\n",
" (3,1): 'X',\n",
" },\n",
" moves = [(2,2), (3,2), (3,3)]\n",
" )"
]
},
{
"cell_type": "markdown",
"So, how does this game state look like?"
]
},
{
"cell_type": "code",
SnShine
a validé
"outputs": [
{
"name": "stdout",
"output_type": "stream",
"text": [
"X O X \n",
"O . O \n",
"X . . \n"
]
}
],
"source": [
"ttt.display(my_state)"
]
},
{
"cell_type": "markdown",
SnShine
a validé
"The `random_player` will behave how he is supposed to i.e. *pseudo-randomly*:"
]
},
{
"cell_type": "code",
SnShine
a validé
"outputs": [
{
"data": {
"text/plain": [
SnShine
a validé
]
},
SnShine
a validé
"metadata": {},
"output_type": "execute_result"
}
],
"source": [
"random_player(ttt, my_state)"
]
},
{
"cell_type": "code",
SnShine
a validé
"outputs": [
{
"data": {
"text/plain": [
SnShine
a validé
]
},
SnShine
a validé
"metadata": {},
"output_type": "execute_result"
}
],
"source": [
"random_player(ttt, my_state)"
]
},
{
"cell_type": "markdown",
"source": [
"But the `alphabeta_player` will always give the best move, as expected:"
]
},
{
"cell_type": "code",
SnShine
a validé
"outputs": [
{
"data": {
"text/plain": [
"(2, 2)"
]
},
SnShine
a validé
"metadata": {},
"output_type": "execute_result"
}
],
"source": [
"alphabeta_player(ttt, my_state)"
]
},
{
"cell_type": "markdown",
"Now let's make two players play against each other. We use the `play_game` function for this. The `play_game` function makes players play the match against each other and returns the utility for the first player, of the terminal state reached when the game ends. Hence, for our `TicTacToe` game, if we get the output +1, the first player wins, -1 if the second player wins, and 0 if the match ends in a draw."
]
},
{
"cell_type": "code",
SnShine
a validé
"outputs": [
{
"name": "stdout",
"output_type": "stream",
"text": [
"O O . \n",
"X O X \n",
"X X O \n"
SnShine
a validé
]
},
{
"data": {
"text/plain": [
"-1"
]
},
"metadata": {},
"output_type": "execute_result"
SnShine
a validé
}
],
"ttt.play_game(random_player, alphabeta_player)"
]
},
{
"cell_type": "markdown",
"The output is (usually) -1, because `random_player` loses to `alphabeta_player`. Sometimes, however, `random_player` manages to draw with `alphabeta_player`.\n",
"\n",
"Since an `alphabeta_player` plays perfectly, a match between two `alphabeta_player`s should always end in a draw. Let's see if this happens:"
]
},
{
"cell_type": "code",
SnShine
a validé
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
"outputs": [
{
"name": "stdout",
"output_type": "stream",
"text": [
"X X O \n",
"O O X \n",
"X O X \n",
"0\n",
"X X O \n",
"O O X \n",
"X O X \n",
"0\n",
"X X O \n",
"O O X \n",
"X O X \n",
"0\n",
"X X O \n",
"O O X \n",
"X O X \n",
"0\n",
"X X O \n",
"O O X \n",
"X O X \n",
"0\n",
"X X O \n",
"O O X \n",
"X O X \n",
"0\n",
"X X O \n",
"O O X \n",
"X O X \n",
"0\n",
"X X O \n",
"O O X \n",
"X O X \n",
"0\n",
"X X O \n",
"O O X \n",
"X O X \n",
"0\n",
"X X O \n",
"O O X \n",
"X O X \n",
"0\n"
]
}
],
"source": [
"for _ in range(10):\n",
" print(ttt.play_game(alphabeta_player, alphabeta_player))"
]
},
{
"cell_type": "markdown",
SnShine
a validé
"A `random_player` should never win against an `alphabeta_player`. Let's test that."
]
},
{
"cell_type": "code",
SnShine
a validé
"outputs": [
{
"name": "stdout",
"output_type": "stream",
"text": [
SnShine
a validé
"X O . \n",
SnShine
a validé
"-1\n",
SnShine
a validé
"O X X \n",
SnShine
a validé
"-1\n",
"X X O \n",
"O O X \n",
"O X . \n",
"-1\n",
"O O O \n",
". X X \n",
SnShine
a validé
"-1\n",
"O O O \n",
". . X \n",
"X . X \n",
"O X X \n",
"O X X \n",
"O O . \n",
"-1\n",
"O O X \n",
"X O . \n",
"-1\n",
"O O X \n",
"X O . \n",
"X O X \n",
"-1\n",
"O O X \n",
"X X O \n",
"O X X \n",
"0\n"
SnShine
a validé
]
}
],
"source": [
"for _ in range(10):\n",
" print(ttt.play_game(random_player, alphabeta_player))"
]
},
{
"cell_type": "markdown",
SnShine
a validé
"## Canvas_TicTacToe(Canvas)\n",
"\n",
"This subclass is used to play TicTacToe game interactively in Jupyter notebooks. TicTacToe class is called while initializing this subclass.\n",
"\n",
"Let's have a match between `random_player` and `alphabeta_player`. Click on the board to call players to make a move."
]
},
{
"cell_type": "code",
"execution_count": 46,
"metadata": {
"collapsed": true
},
"outputs": [],
"source": [
"from notebook import Canvas_TicTacToe"
]
},
{
"cell_type": "code",
"execution_count": 47,
SnShine
a validé
"outputs": [
{
"data": {
"text/html": [
"\n",
"<script type=\"text/javascript\" src=\"./js/canvas.js\"></script>\n",
"<div>\n",
"<canvas id=\"bot_play\" width=\"300\" height=\"350\" style=\"background:rgba(158, 167, 184, 0.2);\" onclick='click_callback(this, event, \"bot_play\")'></canvas>\n",
SnShine
a validé
"</div>\n",
"\n",
"<script> var bot_play_canvas_object = new Canvas(\"bot_play\");</script>\n"
],
"text/plain": [
"<IPython.core.display.HTML object>"
]
},
"metadata": {},
"output_type": "display_data"
},
{
"data": {
"text/html": [
"<script>\n",
"bot_play_canvas_object.strokeWidth(5);\n",
"bot_play_canvas_object.font(\"20px Arial\");\n",
SnShine
a validé
"bot_play_canvas_object.clear();\n",
"bot_play_canvas_object.stroke(0, 0, 0);\n",
"bot_play_canvas_object.line(15, 100, 285, 100);\n",
"bot_play_canvas_object.line(15, 200, 285, 200);\n",
"bot_play_canvas_object.line(100, 15, 100, 285);\n",
"bot_play_canvas_object.line(200, 15, 200, 285);\n",
"bot_play_canvas_object.fill_text(\"Player X's move(random)\", 15, 318);\n",
SnShine
a validé
"</script>"
],
"text/plain": [
"<IPython.core.display.HTML object>"
]
},
"metadata": {},
"output_type": "display_data"
}
],
SnShine
a validé
"bot_play = Canvas_TicTacToe('bot_play', 'random', 'alphabeta')"
]
},
{
"cell_type": "markdown",
SnShine
a validé
"Now, let's play a game ourselves against a `random_player`:"
]
},
{
"cell_type": "code",
SnShine
a validé
"outputs": [
{
"data": {
"text/html": [
"\n",
"<script type=\"text/javascript\" src=\"./js/canvas.js\"></script>\n",
"<div>\n",
"<canvas id=\"rand_play\" width=\"300\" height=\"350\" style=\"background:rgba(158, 167, 184, 0.2);\" onclick='click_callback(this, event, \"rand_play\")'></canvas>\n",
SnShine
a validé
"</div>\n",
"\n",
"<script> var rand_play_canvas_object = new Canvas(\"rand_play\");</script>\n"
],
"text/plain": [
"<IPython.core.display.HTML object>"
]
},
"metadata": {},
"output_type": "display_data"
},
{
"data": {
"text/html": [
"<script>\n",
"rand_play_canvas_object.strokeWidth(5);\n",
"rand_play_canvas_object.font(\"20px Arial\");\n",
SnShine
a validé
"rand_play_canvas_object.clear();\n",
"rand_play_canvas_object.stroke(0, 0, 0);\n",
"rand_play_canvas_object.line(15, 100, 285, 100);\n",
"rand_play_canvas_object.line(15, 200, 285, 200);\n",
"rand_play_canvas_object.line(100, 15, 100, 285);\n",
"rand_play_canvas_object.line(200, 15, 200, 285);\n",
"rand_play_canvas_object.fill_text(\"Player X's move(human)\", 15, 318);\n",
SnShine
a validé
"</script>"
],
"text/plain": [
"<IPython.core.display.HTML object>"
]
},
"metadata": {},
"output_type": "display_data"
}
],
SnShine
a validé
"rand_play = Canvas_TicTacToe('rand_play', 'human', 'random')"
]
},
{
"cell_type": "markdown",
"Yay! We (usually) win. But we cannot win against an `alphabeta_player`, however hard we try."
]
},
{
"cell_type": "code",
SnShine
a validé
"outputs": [
{
"data": {
"text/html": [
"\n",
"<script type=\"text/javascript\" src=\"./js/canvas.js\"></script>\n",
"<div>\n",
"<canvas id=\"ab_play\" width=\"300\" height=\"350\" style=\"background:rgba(158, 167, 184, 0.2);\" onclick='click_callback(this, event, \"ab_play\")'></canvas>\n",
SnShine
a validé
"</div>\n",
"\n",
"<script> var ab_play_canvas_object = new Canvas(\"ab_play\");</script>\n"
],
"text/plain": [
"<IPython.core.display.HTML object>"
]
},
"metadata": {},
"output_type": "display_data"
},
{
"data": {
"text/html": [
"<script>\n",
"ab_play_canvas_object.strokeWidth(5);\n",
"ab_play_canvas_object.font(\"20px Arial\");\n",
SnShine
a validé
"ab_play_canvas_object.clear();\n",
"ab_play_canvas_object.stroke(0, 0, 0);\n",
"ab_play_canvas_object.line(15, 100, 285, 100);\n",
"ab_play_canvas_object.line(15, 200, 285, 200);\n",
"ab_play_canvas_object.line(100, 15, 100, 285);\n",
"ab_play_canvas_object.line(200, 15, 200, 285);\n",
"ab_play_canvas_object.fill_text(\"Player X's move(human)\", 15, 318);\n",
SnShine
a validé
"</script>"
],
"text/plain": [
"<IPython.core.display.HTML object>"
]
},
"metadata": {},
"output_type": "display_data"
}
],
SnShine
a validé
"ab_play = Canvas_TicTacToe('ab_play', 'human', 'alphabeta')"
}
],
"metadata": {
"kernelspec": {
"display_name": "Python 3",
"language": "python",
"name": "python3"
},
"language_info": {
"codemirror_mode": {
"name": "ipython",
"version": 3
},
"file_extension": ".py",
"mimetype": "text/x-python",
"name": "python",
"nbconvert_exporter": "python",
"pygments_lexer": "ipython3",
}
},
"nbformat": 4,