search.ipynb 191 ko
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Anthony Marakis's avatar
Anthony Marakis a validé
      "[0, 2, 3, 1, 4, 6, 7, 5, 8]\n",
      "[1, 2, 3, 0, 4, 6, 7, 5, 8]\n",
      "[1, 2, 3, 4, 0, 6, 7, 5, 8]\n",
      "[1, 2, 3, 4, 5, 6, 7, 0, 8]\n",
surya saini's avatar
surya saini a validé
      "[1, 2, 3, 4, 5, 6, 7, 8, 0]\n"
     ]
    }
   ],
   "source": [
    "# Solving the puzzle \n",
    "puzzle = EightPuzzle()\n",
    "puzzle.checkSolvability([2,4,3,1,5,6,7,8,0]) # checks whether the initialized configuration is solvable or not\n",
Anthony Marakis's avatar
Anthony Marakis a validé
    "puzzle.solve([2,4,3,1,5,6,7,8,0], [1,2,3,4,5,6,7,8,0],max_heuristic) # Max_heuristic\n",
    "puzzle.solve([2,4,3,1,5,6,7,8,0], [1,2,3,4,5,6,7,8,0],linear) # Linear\n",
    "puzzle.solve([2,4,3,1,5,6,7,8,0], [1,2,3,4,5,6,7,8,0],manhanttan) # Manhattan\n",
    "puzzle.solve([2,4,3,1,5,6,7,8,0], [1,2,3,4,5,6,7,8,0],sqrt_manhanttan) # Sqrt_manhattan"
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    "## HILL CLIMBING\n",
    "\n",
    "Hill Climbing is a heuristic search used for optimization problems.\n",
    "Given a large set of inputs and a good heuristic function, it tries to find a sufficiently good solution to the problem. \n",
    "This solution may or may not be the global optimum.\n",
    "The algorithm is a variant of generate and test algorithm. \n",
    "<br>\n",
    "As a whole, the algorithm works as follows:\n",
    "- Evaluate the initial state.\n",
    "- If it is equal to the goal state, return.\n",
    "- Find a neighboring state (one which is heuristically similar to the current state)\n",
    "- Evaluate this state. If it is closer to the goal state than before, replace the initial state with this state and repeat these steps.\n",
    "<br>"
   ]
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       "<h2></h2>\n",
       "\n",
       "<div class=\"highlight\"><pre><span></span><span class=\"k\">def</span> <span class=\"nf\">hill_climbing</span><span class=\"p\">(</span><span class=\"n\">problem</span><span class=\"p\">):</span>\n",
       "    <span class=\"sd\">&quot;&quot;&quot;From the initial node, keep choosing the neighbor with highest value,</span>\n",
       "<span class=\"sd\">    stopping when no neighbor is better. [Figure 4.2]&quot;&quot;&quot;</span>\n",
       "    <span class=\"n\">current</span> <span class=\"o\">=</span> <span class=\"n\">Node</span><span class=\"p\">(</span><span class=\"n\">problem</span><span class=\"o\">.</span><span class=\"n\">initial</span><span class=\"p\">)</span>\n",
       "    <span class=\"k\">while</span> <span class=\"bp\">True</span><span class=\"p\">:</span>\n",
       "        <span class=\"n\">neighbors</span> <span class=\"o\">=</span> <span class=\"n\">current</span><span class=\"o\">.</span><span class=\"n\">expand</span><span class=\"p\">(</span><span class=\"n\">problem</span><span class=\"p\">)</span>\n",
       "        <span class=\"k\">if</span> <span class=\"ow\">not</span> <span class=\"n\">neighbors</span><span class=\"p\">:</span>\n",
       "            <span class=\"k\">break</span>\n",
       "        <span class=\"n\">neighbor</span> <span class=\"o\">=</span> <span class=\"n\">argmax_random_tie</span><span class=\"p\">(</span><span class=\"n\">neighbors</span><span class=\"p\">,</span>\n",
       "                                     <span class=\"n\">key</span><span class=\"o\">=</span><span class=\"k\">lambda</span> <span class=\"n\">node</span><span class=\"p\">:</span> <span class=\"n\">problem</span><span class=\"o\">.</span><span class=\"n\">value</span><span class=\"p\">(</span><span class=\"n\">node</span><span class=\"o\">.</span><span class=\"n\">state</span><span class=\"p\">))</span>\n",
       "        <span class=\"k\">if</span> <span class=\"n\">problem</span><span class=\"o\">.</span><span class=\"n\">value</span><span class=\"p\">(</span><span class=\"n\">neighbor</span><span class=\"o\">.</span><span class=\"n\">state</span><span class=\"p\">)</span> <span class=\"o\">&lt;=</span> <span class=\"n\">problem</span><span class=\"o\">.</span><span class=\"n\">value</span><span class=\"p\">(</span><span class=\"n\">current</span><span class=\"o\">.</span><span class=\"n\">state</span><span class=\"p\">):</span>\n",
       "            <span class=\"k\">break</span>\n",
       "        <span class=\"n\">current</span> <span class=\"o\">=</span> <span class=\"n\">neighbor</span>\n",
       "    <span class=\"k\">return</span> <span class=\"n\">current</span><span class=\"o\">.</span><span class=\"n\">state</span>\n",
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   "source": [
    "psource(hill_climbing)"
   ]
  },
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   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "We will find an approximate solution to the traveling salespersons problem using this algorithm.\n",
    "<br>\n",
    "We need to define a class for this problem.\n",
    "<br>\n",
    "`Problem` will be used as a base class."
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 34,
   "metadata": {
    "collapsed": true
   },
   "outputs": [],
   "source": [
    "class TSP_problem(Problem):\n",
    "\n",
    "    \"\"\" subclass of Problem to define various functions \"\"\"\n",
    "\n",
    "    def two_opt(self, state):\n",
    "        \"\"\" Neighbour generating function for Traveling Salesman Problem \"\"\"\n",
    "        neighbour_state = state[:]\n",
    "        left = random.randint(0, len(neighbour_state) - 1)\n",
    "        right = random.randint(0, len(neighbour_state) - 1)\n",
    "        if left > right:\n",
    "            left, right = right, left\n",
    "        neighbour_state[left: right + 1] = reversed(neighbour_state[left: right + 1])\n",
    "        return neighbour_state\n",
    "\n",
    "    def actions(self, state):\n",
    "        \"\"\" action that can be excuted in given state \"\"\"\n",
    "        return [self.two_opt]\n",
    "\n",
    "    def result(self, state, action):\n",
    "        \"\"\"  result after applying the given action on the given state \"\"\"\n",
    "        return action(state)\n",
    "\n",
    "    def path_cost(self, c, state1, action, state2):\n",
    "        \"\"\" total distance for the Traveling Salesman to be covered if in state2  \"\"\"\n",
    "        cost = 0\n",
    "        for i in range(len(state2) - 1):\n",
    "            cost += distances[state2[i]][state2[i + 1]]\n",
    "        cost += distances[state2[0]][state2[-1]]\n",
    "        return cost\n",
    "\n",
    "    def value(self, state):\n",
    "        \"\"\" value of path cost given negative for the given state \"\"\"\n",
    "        return -1 * self.path_cost(None, None, None, state)"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "We will use cities from the Romania map as our cities for this problem.\n",
    "<br>\n",
    "A list of all cities and a dictionary storing distances between them will be populated."
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 35,
   "metadata": {},
   "outputs": [
    {
     "name": "stdout",
     "output_type": "stream",
     "text": [
      "['Arad', 'Bucharest', 'Craiova', 'Drobeta', 'Eforie', 'Fagaras', 'Giurgiu', 'Hirsova', 'Iasi', 'Lugoj', 'Mehadia', 'Neamt', 'Oradea', 'Pitesti', 'Rimnicu', 'Sibiu', 'Timisoara', 'Urziceni', 'Vaslui', 'Zerind']\n"
     ]
    }
   ],
   "source": [
    "distances = {}\n",
    "all_cities = []\n",
    "\n",
    "for city in romania_map.locations.keys():\n",
    "    distances[city] = {}\n",
    "    all_cities.append(city)\n",
    "    \n",
    "all_cities.sort()\n",
    "print(all_cities)"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "Next, we need to populate the individual lists inside the dictionary with the manhattan distance between the cities."
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 36,
   "metadata": {
    "collapsed": true
   },
   "outputs": [],
   "source": [
    "import numpy as np\n",
    "for name_1, coordinates_1 in romania_map.locations.items():\n",
    "        for name_2, coordinates_2 in romania_map.locations.items():\n",
    "            distances[name_1][name_2] = np.linalg.norm(\n",
    "                [coordinates_1[0] - coordinates_2[0], coordinates_1[1] - coordinates_2[1]])\n",
    "            distances[name_2][name_1] = np.linalg.norm(\n",
    "                [coordinates_1[0] - coordinates_2[0], coordinates_1[1] - coordinates_2[1]])"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "The way neighbours are chosen currently isn't suitable for the travelling salespersons problem.\n",
    "We need a neighboring state that is similar in total path distance to the current state.\n",
    "<br>\n",
    "We need to change the function that finds neighbors."
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 37,
   "metadata": {
    "collapsed": true
   },
   "outputs": [],
   "source": [
    "def hill_climbing(problem):\n",
    "    \n",
    "    \"\"\"From the initial node, keep choosing the neighbor with highest value,\n",
    "    stopping when no neighbor is better. [Figure 4.2]\"\"\"\n",
    "    \n",
    "    def find_neighbors(state, number_of_neighbors=100):\n",
    "        \"\"\" finds neighbors using two_opt method \"\"\"\n",
    "        \n",
    "        neighbors = []\n",
    "        \n",
    "        for i in range(number_of_neighbors):\n",
    "            new_state = problem.two_opt(state)\n",
    "            neighbors.append(Node(new_state))\n",
    "            state = new_state\n",
    "            \n",
    "        return neighbors\n",
    "\n",
    "    # as this is a stochastic algorithm, we will set a cap on the number of iterations\n",
    "    iterations = 10000\n",
    "    \n",
    "    current = Node(problem.initial)\n",
    "    while iterations:\n",
    "        neighbors = find_neighbors(current.state)\n",
    "        if not neighbors:\n",
    "            break\n",
    "        neighbor = argmax_random_tie(neighbors,\n",
    "                                     key=lambda node: problem.value(node.state))\n",
    "        if problem.value(neighbor.state) <= problem.value(current.state):\n",
    "            current.state = neighbor.state\n",
    "        iterations -= 1\n",
    "        \n",
    "    return current.state"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "An instance of the TSP_problem class will be created."
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 38,
   "metadata": {
    "collapsed": true
   },
   "outputs": [],
   "source": [
    "tsp = TSP_problem(all_cities)"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "We can now generate an approximate solution to the problem by calling `hill_climbing`.\n",
    "The results will vary a bit each time you run it."
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 39,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/plain": [
       "['Fagaras',\n",
       " 'Neamt',\n",
       " 'Iasi',\n",
       " 'Vaslui',\n",
       " 'Hirsova',\n",
       " 'Eforie',\n",
       " 'Urziceni',\n",
       " 'Bucharest',\n",
       " 'Giurgiu',\n",
       " 'Pitesti',\n",
       " 'Craiova',\n",
       " 'Drobeta',\n",
       " 'Mehadia',\n",
       " 'Lugoj',\n",
       " 'Timisoara',\n",
       " 'Arad',\n",
       " 'Zerind',\n",
       " 'Oradea',\n",
       " 'Sibiu',\n",
       " 'Rimnicu']"
      ]
     },
     "execution_count": 39,
     "metadata": {},
     "output_type": "execute_result"
    }
   ],
   "source": [
    "hill_climbing(tsp)"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "The solution looks like this.\n",
    "It is not difficult to see why this might be a good solution.\n",
    "<br>\n",
    "![title](images/hillclimb-tsp.png)"
   ]
  },
  {
   "cell_type": "markdown",
    "## GENETIC ALGORITHM\n",
    "\n",
    "Genetic algorithms (or GA) are inspired by natural evolution and are particularly useful in optimization and search problems with large state spaces.\n",
    "\n",
    "Given a problem, algorithms in the domain make use of a *population* of solutions (also called *states*), where each solution/state represents a feasible solution. At each iteration (often called *generation*), the population gets updated using methods inspired by biology and evolution, like *crossover*, *mutation* and *natural selection*."
   ]
  },
  {
   "cell_type": "markdown",
   "source": [
    "### Overview\n",
    "\n",
    "A genetic algorithm works in the following way:\n",
    "\n",
    "1) Initialize random population.\n",
    "\n",
    "2) Calculate population fitness.\n",
    "\n",
    "3) Select individuals for mating.\n",
    "\n",
    "4) Mate selected individuals to produce new population.\n",
    "\n",
    "     * Random chance to mutate individuals.\n",
    "\n",
    "5) Repeat from step 2) until an individual is fit enough or the maximum number of iterations was reached."
    "### Glossary\n",
    "\n",
    "Before we continue, we will lay the basic terminology of the algorithm.\n",
    "\n",
    "* Individual/State: A list of elements (called *genes*) that represent possible solutions.\n",
    "* Population: The list of all the individuals/states.\n",
    "\n",
    "* Gene pool: The alphabet of possible values for an individual's genes.\n",
    "\n",
    "* Generation/Iteration: The number of times the population will be updated.\n",
    "\n",
    "* Fitness: An individual's score, calculated by a function specific to the problem."
    "### Crossover\n",
    "\n",
    "Two individuals/states can \"mate\" and produce one child. This offspring bears characteristics from both of its parents. There are many ways we can implement this crossover. Here we will take a look at the most common ones. Most other methods are variations of those below.\n",
    "\n",
    "* Point Crossover: The crossover occurs around one (or more) point. The parents get \"split\" at the chosen point or points and then get merged. In the example below we see two parents get split and merged at the 3rd digit, producing the following offspring after the crossover.\n",
    "\n",
    "![point crossover](images/point_crossover.png)\n",
    "\n",
    "* Uniform Crossover: This type of crossover chooses randomly the genes to get merged. Here the genes 1, 2 and 5 were chosen from the first parent, so the genes 3, 4 were added by the second parent.\n",
    "\n",
    "![uniform crossover](images/uniform_crossover.png)"
    "### Mutation\n",
    "\n",
    "When an offspring is produced, there is a chance it will mutate, having one (or more, depending on the implementation) of its genes altered.\n",
    "\n",
    "For example, let's say the new individual to undergo mutation is \"abcde\". Randomly we pick to change its third gene to 'z'. The individual now becomes \"abzde\" and is added to the population."
    "### Selection\n",
    "At each iteration, the fittest individuals are picked randomly to mate and produce offsprings. We measure an individual's fitness with a *fitness function*. That function depends on the given problem and it is used to score an individual. Usually the higher the better.\n",
    "The selection process is this:\n",
    "1) Individuals are scored by the fitness function.\n",
    "\n",
    "2) Individuals are picked randomly, according to their score (higher score means higher chance to get picked). Usually the formula to calculate the chance to pick an individual is the following (for population *P* and individual *i*):\n",
    "\n",
    "$$ chance(i) = \\dfrac{fitness(i)}{\\sum_{k \\, in \\, P}{fitness(k)}} $$"
    "### Implementation\n",
    "\n",
    "Below we look over the implementation of the algorithm in the `search` module.\n",
    "\n",
    "First the implementation of the main core of the algorithm:"
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       "\n",
       "<div class=\"highlight\"><pre><span></span><span class=\"k\">def</span> <span class=\"nf\">genetic_algorithm</span><span class=\"p\">(</span><span class=\"n\">population</span><span class=\"p\">,</span> <span class=\"n\">fitness_fn</span><span class=\"p\">,</span> <span class=\"n\">gene_pool</span><span class=\"o\">=</span><span class=\"p\">[</span><span class=\"mi\">0</span><span class=\"p\">,</span> <span class=\"mi\">1</span><span class=\"p\">],</span> <span class=\"n\">f_thres</span><span class=\"o\">=</span><span class=\"bp\">None</span><span class=\"p\">,</span> <span class=\"n\">ngen</span><span class=\"o\">=</span><span class=\"mi\">1000</span><span class=\"p\">,</span> <span class=\"n\">pmut</span><span class=\"o\">=</span><span class=\"mf\">0.1</span><span class=\"p\">):</span>\n",
       "    <span class=\"sd\">&quot;&quot;&quot;[Figure 4.8]&quot;&quot;&quot;</span>\n",
       "    <span class=\"k\">for</span> <span class=\"n\">i</span> <span class=\"ow\">in</span> <span class=\"nb\">range</span><span class=\"p\">(</span><span class=\"n\">ngen</span><span class=\"p\">):</span>\n",
       "        <span class=\"n\">population</span> <span class=\"o\">=</span> <span class=\"p\">[</span><span class=\"n\">mutate</span><span class=\"p\">(</span><span class=\"n\">recombine</span><span class=\"p\">(</span><span class=\"o\">*</span><span class=\"n\">select</span><span class=\"p\">(</span><span class=\"mi\">2</span><span class=\"p\">,</span> <span class=\"n\">population</span><span class=\"p\">,</span> <span class=\"n\">fitness_fn</span><span class=\"p\">)),</span> <span class=\"n\">gene_pool</span><span class=\"p\">,</span> <span class=\"n\">pmut</span><span class=\"p\">)</span>\n",
       "                      <span class=\"k\">for</span> <span class=\"n\">i</span> <span class=\"ow\">in</span> <span class=\"nb\">range</span><span class=\"p\">(</span><span class=\"nb\">len</span><span class=\"p\">(</span><span class=\"n\">population</span><span class=\"p\">))]</span>\n",
       "\n",
       "        <span class=\"n\">fittest_individual</span> <span class=\"o\">=</span> <span class=\"n\">fitness_threshold</span><span class=\"p\">(</span><span class=\"n\">fitness_fn</span><span class=\"p\">,</span> <span class=\"n\">f_thres</span><span class=\"p\">,</span> <span class=\"n\">population</span><span class=\"p\">)</span>\n",
       "        <span class=\"k\">if</span> <span class=\"n\">fittest_individual</span><span class=\"p\">:</span>\n",
       "            <span class=\"k\">return</span> <span class=\"n\">fittest_individual</span>\n",
       "\n",
       "\n",
       "    <span class=\"k\">return</span> <span class=\"n\">argmax</span><span class=\"p\">(</span><span class=\"n\">population</span><span class=\"p\">,</span> <span class=\"n\">key</span><span class=\"o\">=</span><span class=\"n\">fitness_fn</span><span class=\"p\">)</span>\n",
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    "The algorithm takes the following input:\n",
    "\n",
    "* `population`: The initial population.\n",
    "\n",
    "* `fitness_fn`: The problem's fitness function.\n",
    "\n",
    "* `gene_pool`: The gene pool of the states/individuals. By default 0 and 1.\n",
    "* `f_thres`: The fitness threshold. If an individual reaches that score, iteration stops. By default 'None', which means the algorithm will not halt until the generations are ran.\n",
    "\n",
    "* `ngen`: The number of iterations/generations.\n",
    "\n",
    "* `pmut`: The probability of mutation.\n",
    "\n",
    "The algorithm gives as output the state with the largest score."
    "For each generation, the algorithm updates the population. First it calculates the fitnesses of the individuals, then it selects the most fit ones and finally crosses them over to produce offsprings. There is a chance that the offspring will be mutated, given by `pmut`. If at the end of the generation an individual meets the fitness threshold, the algorithm halts and returns that individual.\n",
    "\n",
    "The function of mating is accomplished by the method `recombine`:"
   "execution_count": 3,
2663 2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674 2675 2676 2677 2678 2679 2680 2681 2682 2683 2684 2685 2686 2687 2688 2689 2690 2691 2692 2693 2694 2695 2696 2697 2698 2699 2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 2756 2757 2758 2759 2760 2761 2762 2763 2764 2765 2766 2767 2768 2769 2770 2771 2772 2773 2774 2775 2776 2777 2778 2779 2780 2781 2782 2783 2784 2785 2786 2787 2788 2789 2790 2791 2792 2793 2794 2795 2796 2797 2798 2799 2800 2801 2802 2803 2804 2805 2806 2807 2808 2809 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823 2824 2825 2826 2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841 2842 2843 2844 2845 2846 2847 2848 2849 2850 2851 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885 2886 2887 2888 2889 2890 2891 2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 2915 2916 2917 2918 2919 2920 2921 2922 2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937 2938 2939 2940 2941 2942 2943 2944 2945 2946 2947 2948 2949 2950 2951 2952 2953 2954 2955 2956 2957 2958 2959 2960 2961 2962 2963 2964 2965 2966 2967 2968 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992 2993 2994 2995 2996 2997 2998 2999 3000
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       "\n",
       "<div class=\"highlight\"><pre><span></span><span class=\"k\">def</span> <span class=\"nf\">recombine</span><span class=\"p\">(</span><span class=\"n\">x</span><span class=\"p\">,</span> <span class=\"n\">y</span><span class=\"p\">):</span>\n",
       "    <span class=\"n\">n</span> <span class=\"o\">=</span> <span class=\"nb\">len</span><span class=\"p\">(</span><span class=\"n\">x</span><span class=\"p\">)</span>\n",
       "    <span class=\"n\">c</span> <span class=\"o\">=</span> <span class=\"n\">random</span><span class=\"o\">.</span><span class=\"n\">randrange</span><span class=\"p\">(</span><span class=\"mi\">0</span><span class=\"p\">,</span> <span class=\"n\">n</span><span class=\"p\">)</span>\n",
       "    <span class=\"k\">return</span> <span class=\"n\">x</span><span class=\"p\">[:</span><span class=\"n\">c</span><span class=\"p\">]</span> <span class=\"o\">+</span> <span class=\"n\">y</span><span class=\"p\">[</span><span class=\"n\">c</span><span class=\"p\">:]</span>\n",
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    "psource(recombine)"
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    "The method picks at random a point and merges the parents (`x` and `y`) around it.\n",
    "\n",
    "The mutation is done in the method `mutate`:"
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       "<h2></h2>\n",
       "\n",
       "<div class=\"highlight\"><pre><span></span><span class=\"k\">def</span> <span class=\"nf\">mutate</span><span class=\"p\">(</span><span class=\"n\">x</span><span class=\"p\">,</span> <span class=\"n\">gene_pool</span><span class=\"p\">,</span> <span class=\"n\">pmut</span><span class=\"p\">):</span>\n",
       "    <span class=\"k\">if</span> <span class=\"n\">random</span><span class=\"o\">.</span><span class=\"n\">uniform</span><span class=\"p\">(</span><span class=\"mi\">0</span><span class=\"p\">,</span> <span class=\"mi\">1</span><span class=\"p\">)</span> <span class=\"o\">&gt;=</span> <span class=\"n\">pmut</span><span class=\"p\">:</span>\n",
       "        <span class=\"k\">return</span> <span class=\"n\">x</span>\n",
       "\n",
       "    <span class=\"n\">n</span> <span class=\"o\">=</span> <span class=\"nb\">len</span><span class=\"p\">(</span><span class=\"n\">x</span><span class=\"p\">)</span>\n",
       "    <span class=\"n\">g</span> <span class=\"o\">=</span> <span class=\"nb\">len</span><span class=\"p\">(</span><span class=\"n\">gene_pool</span><span class=\"p\">)</span>\n",
       "    <span class=\"n\">c</span> <span class=\"o\">=</span> <span class=\"n\">random</span><span class=\"o\">.</span><span class=\"n\">randrange</span><span class=\"p\">(</span><span class=\"mi\">0</span><span class=\"p\">,</span> <span class=\"n\">n</span><span class=\"p\">)</span>\n",
       "    <span class=\"n\">r</span> <span class=\"o\">=</span> <span class=\"n\">random</span><span class=\"o\">.</span><span class=\"n\">randrange</span><span class=\"p\">(</span><span class=\"mi\">0</span><span class=\"p\">,</span> <span class=\"n\">g</span><span class=\"p\">)</span>\n",
       "\n",
       "    <span class=\"n\">new_gene</span> <span class=\"o\">=</span> <span class=\"n\">gene_pool</span><span class=\"p\">[</span><span class=\"n\">r</span><span class=\"p\">]</span>\n",
       "    <span class=\"k\">return</span> <span class=\"n\">x</span><span class=\"p\">[:</span><span class=\"n\">c</span><span class=\"p\">]</span> <span class=\"o\">+</span> <span class=\"p\">[</span><span class=\"n\">new_gene</span><span class=\"p\">]</span> <span class=\"o\">+</span> <span class=\"n\">x</span><span class=\"p\">[</span><span class=\"n\">c</span><span class=\"o\">+</span><span class=\"mi\">1</span><span class=\"p\">:]</span>\n",
       "</pre></div>\n",
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       "<IPython.core.display.HTML object>"
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   "source": [
    "psource(mutate)"
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   "source": [
    "We pick a gene in `x` to mutate and a gene from the gene pool to replace it with.\n",
    "\n",
    "To help initializing the population we have the helper function `init_population`\":"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 5,
   "metadata": {},
   "outputs": [
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