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"game52.play_game(alphabeta_player, query_player)"
]
},
{
"cell_type": "markdown",
"Note that if you are the first player then alphabeta_player plays as MIN, and if you are the second player then alphabeta_player plays as MAX. This happens because that's the way the game is defined in the class Fig52Game. Having a look at the code of this class should make it clear."
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]
},
{
"cell_type": "markdown",
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"source": [
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"Now let's play `TicTacToe`. First we initialize the game by creating an instance of the subclass TicTacToe inherited from the class Game:"
]
},
{
"cell_type": "code",
},
"outputs": [],
"source": [
"ttt = TicTacToe()"
]
},
{
"cell_type": "markdown",
"source": [
"We can print a state using the display method:"
]
},
{
"cell_type": "code",
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"outputs": [
{
"name": "stdout",
"output_type": "stream",
"text": [
". . . \n",
". . . \n",
". . . \n"
]
}
],
"source": [
"ttt.display(ttt.initial)"
]
},
{
"cell_type": "markdown",
"Hmm, so that's the initial state of the game; no X's and no O's.\n",
"\n",
"Let us create a new game state by ourselves to experiment:"
]
},
{
"cell_type": "code",
},
"outputs": [],
"source": [
"my_state = GameState(\n",
" to_move = 'X',\n",
" utility = '0',\n",
" board = {(1,1): 'X', (1,2): 'O', (1,3): 'X',\n",
" (2,1): 'O', (2,3): 'O',\n",
" (3,1): 'X',\n",
" },\n",
" moves = [(2,2), (3,2), (3,3)]\n",
" )"
]
},
{
"cell_type": "markdown",
"So, how does this game state look like?"
]
},
{
"cell_type": "code",
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"outputs": [
{
"name": "stdout",
"output_type": "stream",
"text": [
"X O X \n",
"O . O \n",
"X . . \n"
]
}
],
"source": [
"ttt.display(my_state)"
]
},
{
"cell_type": "markdown",
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"The `random_player` will behave how he is supposed to i.e. *pseudo-randomly*:"
]
},
{
"cell_type": "code",
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"outputs": [
{
"data": {
"text/plain": [
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]
},
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"metadata": {},
"output_type": "execute_result"
}
],
"source": [
"random_player(ttt, my_state)"
]
},
{
"cell_type": "code",
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"outputs": [
{
"data": {
"text/plain": [
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]
},
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"metadata": {},
"output_type": "execute_result"
}
],
"source": [
"random_player(ttt, my_state)"
]
},
{
"cell_type": "markdown",
"source": [
"But the `alphabeta_player` will always give the best move, as expected:"
]
},
{
"cell_type": "code",
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"outputs": [
{
"data": {
"text/plain": [
"(2, 2)"
]
},
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"metadata": {},
"output_type": "execute_result"
}
],
"source": [
"alphabeta_player(ttt, my_state)"
]
},
{
"cell_type": "markdown",
"Now let's make two players play against each other. We use the `play_game` function for this. The `play_game` function makes players play the match against each other and returns the utility for the first player, of the terminal state reached when the game ends. Hence, for our `TicTacToe` game, if we get the output +1, the first player wins, -1 if the second player wins, and 0 if the match ends in a draw."
]
},
{
"cell_type": "code",
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"outputs": [
{
"name": "stdout",
"output_type": "stream",
"text": [
"O O . \n",
"X O X \n",
"X X O \n"
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]
},
{
"data": {
"text/plain": [
"-1"
]
},
"metadata": {},
"output_type": "execute_result"
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}
],
"ttt.play_game(random_player, alphabeta_player)"
]
},
{
"cell_type": "markdown",
"The output is (usually) -1, because `random_player` loses to `alphabeta_player`. Sometimes, however, `random_player` manages to draw with `alphabeta_player`.\n",
"\n",
"Since an `alphabeta_player` plays perfectly, a match between two `alphabeta_player`s should always end in a draw. Let's see if this happens:"
]
},
{
"cell_type": "code",
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"outputs": [
{
"name": "stdout",
"output_type": "stream",
"text": [
"X X O \n",
"O O X \n",
"X O X \n",
"0\n",
"X X O \n",
"O O X \n",
"X O X \n",
"0\n",
"X X O \n",
"O O X \n",
"X O X \n",
"0\n",
"X X O \n",
"O O X \n",
"X O X \n",
"0\n",
"X X O \n",
"O O X \n",
"X O X \n",
"0\n",
"X X O \n",
"O O X \n",
"X O X \n",
"0\n",
"X X O \n",
"O O X \n",
"X O X \n",
"0\n",
"X X O \n",
"O O X \n",
"X O X \n",
"0\n",
"X X O \n",
"O O X \n",
"X O X \n",
"0\n",
"X X O \n",
"O O X \n",
"X O X \n",
"0\n"
]
}
],
"source": [
"for _ in range(10):\n",
" print(ttt.play_game(alphabeta_player, alphabeta_player))"
]
},
{
"cell_type": "markdown",
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"A `random_player` should never win against an `alphabeta_player`. Let's test that."
]
},
{
"cell_type": "code",
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"outputs": [
{
"name": "stdout",
"output_type": "stream",
"text": [
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"X O . \n",
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"-1\n",
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"O X X \n",
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"-1\n",
"X X O \n",
"O O X \n",
"O X . \n",
"-1\n",
"O O O \n",
". X X \n",
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"-1\n",
"O O O \n",
". . X \n",
"X . X \n",
"O X X \n",
"O X X \n",
"O O . \n",
"-1\n",
"O O X \n",
"X O . \n",
"-1\n",
"O O X \n",
"X O . \n",
"X O X \n",
"-1\n",
"O O X \n",
"X X O \n",
"O X X \n",
"0\n"
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]
}
],
"source": [
"for _ in range(10):\n",
" print(ttt.play_game(random_player, alphabeta_player))"
]
},
{
"cell_type": "markdown",
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"## Canvas_TicTacToe(Canvas)\n",
"\n",
"This subclass is used to play TicTacToe game interactively in Jupyter notebooks. TicTacToe class is called while initializing this subclass.\n",
"\n",
"Let's have a match between `random_player` and `alphabeta_player`. Click on the board to call players to make a move."
]
},
{
"cell_type": "code",
"execution_count": 46,
"metadata": {
"collapsed": true
},
"outputs": [],
"source": [
"from notebook import Canvas_TicTacToe"
]
},
{
"cell_type": "code",
"execution_count": 47,
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"outputs": [
{
"data": {
"text/html": [
"\n",
"<script type=\"text/javascript\" src=\"./js/canvas.js\"></script>\n",
"<div>\n",
"<canvas id=\"bot_play\" width=\"300\" height=\"350\" style=\"background:rgba(158, 167, 184, 0.2);\" onclick='click_callback(this, event, \"bot_play\")'></canvas>\n",
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"</div>\n",
"\n",
"<script> var bot_play_canvas_object = new Canvas(\"bot_play\");</script>\n"
],
"text/plain": [
"<IPython.core.display.HTML object>"
]
},
"metadata": {},
"output_type": "display_data"
},
{
"data": {
"text/html": [
"<script>\n",
"bot_play_canvas_object.strokeWidth(5);\n",
"bot_play_canvas_object.font(\"20px Arial\");\n",
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"bot_play_canvas_object.clear();\n",
"bot_play_canvas_object.stroke(0, 0, 0);\n",
"bot_play_canvas_object.line(15, 100, 285, 100);\n",
"bot_play_canvas_object.line(15, 200, 285, 200);\n",
"bot_play_canvas_object.line(100, 15, 100, 285);\n",
"bot_play_canvas_object.line(200, 15, 200, 285);\n",
"bot_play_canvas_object.fill_text(\"Player X's move(random)\", 15, 318);\n",
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"</script>"
],
"text/plain": [
"<IPython.core.display.HTML object>"
]
},
"metadata": {},
"output_type": "display_data"
}
],
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"bot_play = Canvas_TicTacToe('bot_play', 'random', 'alphabeta')"
]
},
{
"cell_type": "markdown",
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"Now, let's play a game ourselves against a `random_player`:"
]
},
{
"cell_type": "code",
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"outputs": [
{
"data": {
"text/html": [
"\n",
"<script type=\"text/javascript\" src=\"./js/canvas.js\"></script>\n",
"<div>\n",
"<canvas id=\"rand_play\" width=\"300\" height=\"350\" style=\"background:rgba(158, 167, 184, 0.2);\" onclick='click_callback(this, event, \"rand_play\")'></canvas>\n",
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"</div>\n",
"\n",
"<script> var rand_play_canvas_object = new Canvas(\"rand_play\");</script>\n"
],
"text/plain": [
"<IPython.core.display.HTML object>"
]
},
"metadata": {},
"output_type": "display_data"
},
{
"data": {
"text/html": [
"<script>\n",
"rand_play_canvas_object.strokeWidth(5);\n",
"rand_play_canvas_object.font(\"20px Arial\");\n",
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"rand_play_canvas_object.clear();\n",
"rand_play_canvas_object.stroke(0, 0, 0);\n",
"rand_play_canvas_object.line(15, 100, 285, 100);\n",
"rand_play_canvas_object.line(15, 200, 285, 200);\n",
"rand_play_canvas_object.line(100, 15, 100, 285);\n",
"rand_play_canvas_object.line(200, 15, 200, 285);\n",
"rand_play_canvas_object.fill_text(\"Player X's move(human)\", 15, 318);\n",
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"</script>"
],
"text/plain": [
"<IPython.core.display.HTML object>"
]
},
"metadata": {},
"output_type": "display_data"
}
],
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"rand_play = Canvas_TicTacToe('rand_play', 'human', 'random')"
]
},
{
"cell_type": "markdown",
"Yay! We (usually) win. But we cannot win against an `alphabeta_player`, however hard we try."
]
},
{
"cell_type": "code",
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"outputs": [
{
"data": {
"text/html": [
"\n",
"<script type=\"text/javascript\" src=\"./js/canvas.js\"></script>\n",
"<div>\n",
"<canvas id=\"ab_play\" width=\"300\" height=\"350\" style=\"background:rgba(158, 167, 184, 0.2);\" onclick='click_callback(this, event, \"ab_play\")'></canvas>\n",
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"</div>\n",
"\n",
"<script> var ab_play_canvas_object = new Canvas(\"ab_play\");</script>\n"
],
"text/plain": [
"<IPython.core.display.HTML object>"
]
},
"metadata": {},
"output_type": "display_data"
},
{
"data": {
"text/html": [
"<script>\n",
"ab_play_canvas_object.strokeWidth(5);\n",
"ab_play_canvas_object.font(\"20px Arial\");\n",
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"ab_play_canvas_object.clear();\n",
"ab_play_canvas_object.stroke(0, 0, 0);\n",
"ab_play_canvas_object.line(15, 100, 285, 100);\n",
"ab_play_canvas_object.line(15, 200, 285, 200);\n",
"ab_play_canvas_object.line(100, 15, 100, 285);\n",
"ab_play_canvas_object.line(200, 15, 200, 285);\n",
"ab_play_canvas_object.fill_text(\"Player X's move(human)\", 15, 318);\n",
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"</script>"
],
"text/plain": [
"<IPython.core.display.HTML object>"
]
},
"metadata": {},
"output_type": "display_data"
}
],
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"ab_play = Canvas_TicTacToe('ab_play', 'human', 'alphabeta')"
}
],
"metadata": {
"kernelspec": {
"display_name": "Python 3",
"language": "python",
"name": "python3"
},
"language_info": {
"codemirror_mode": {
"name": "ipython",
"version": 3
},
"file_extension": ".py",
"mimetype": "text/x-python",
"name": "python",
"nbconvert_exporter": "python",
"pygments_lexer": "ipython3",
}
},
"nbformat": 4,