diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000000000000000000000000000000000000..c2658d7d1b31848c3b71960543cb0368e56cd4c7 --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +node_modules/ diff --git a/game.html b/game.html deleted file mode 100644 index 91de392c03c5b51288d2e3d377b9d2ac167a3baf..0000000000000000000000000000000000000000 --- a/game.html +++ /dev/null @@ -1,206 +0,0 @@ - - - - -Arduino Jump Game - - - - -

Arduino Jump Game

- - -
-
-
- - - - - diff --git a/game/public/game.js b/game/public/game.js new file mode 100644 index 0000000000000000000000000000000000000000..16463ead9030614e23985952debb2a4007a4b39c --- /dev/null +++ b/game/public/game.js @@ -0,0 +1,192 @@ +const canvas = document.getElementById("gameCanvas"); +const ctx = canvas.getContext("2d"); + +// INTERNAL resolution (kept fixed for consistency) +canvas.width = 800; +canvas.height = 400; + + +// ------- GAME VARIABLES ------- +let player = { + x: 80, + y: 0, + width: 40, + height: 40, + vy: 0, + gravity: 0.6, + jumpPower: -12, + grounded: false +}; + +let groundHeight = 80; +let obstacles = []; +let gameSpeed = 6; +let score = 0; +let deathCount = 0; +let alive = true; + + +// UI elements +const scoreDisplay = document.getElementById("score"); +const gameOverUI = document.getElementById("game-over"); +const restartBtn = document.getElementById("restart-btn"); + +// ------- JUMP FUNCTION ------- +function jump() { + if (player.grounded) { + player.vy = player.jumpPower; + player.grounded = false; + } +} + +// ------- WEB SOCKET ------- +const ws = new WebSocket("ws://" + window.location.host); + +ws.onmessage = msg => { + const data = JSON.parse(msg.data); + if (data.action === "jump") { + jump(); + } +}; + +// Send events TO the server +function sendToServer(data) { + if (ws.readyState === WebSocket.OPEN) { + ws.send(JSON.stringify(data)); + } +} + + + +// ------- OBSTACLE GENERATION ------- +function spawnObstacle() { + let height = 40 + Math.random() * 30; + obstacles.push({ + x: canvas.width + 50, + y: canvas.height - groundHeight - height, + width: 30, + height: height, + counted: false + }); +} + +setInterval(() => { + if (alive) spawnObstacle(); +}, 1500); + +// ------- GAME LOOP ------- +function update() { + if (!alive) return; + + // --- Player Physics --- + player.vy += player.gravity; + player.y += player.vy; + + if (player.y + player.height >= canvas.height - groundHeight) { + player.y = canvas.height - groundHeight - player.height; + player.vy = 0; + player.grounded = true; + } + + // --- Obstacles --- + obstacles.forEach(o => { + o.x -= gameSpeed; + + // If the obstacle passed the player and was not counted yet: + if (!o.counted && o.x + o.width < player.x) { + o.counted = true; + score += 1; + + // Send updated score to backend + sendToServer({ + type: "score", + score: Math.floor(score) + }); + } + }); + + // Remove off-screen obstacles + obstacles = obstacles.filter(o => o.x + o.width > 0); + + // --- Collision Detection --- + for (let o of obstacles) { + if ( + player.x < o.x + o.width && + player.x + player.width > o.x && + player.y < o.y + o.height && + player.y + player.height > o.y + ) { + // GAME OVER + alive = false; + deathCount++; + + gameOverUI.classList.remove("hidden"); + + + // Send death count to backend + sendToServer({ + type: "death", + deaths: deathCount + }); + } + } + + scoreDisplay.innerText = Math.floor(score); + + draw(); + requestAnimationFrame(update); +} + +// ------- DRAW FUNCTION ------- +function draw() { + ctx.clearRect(0, 0, canvas.width, canvas.height); + + // --- Ground --- + ctx.fillStyle = "#444"; + ctx.fillRect(0, canvas.height - groundHeight, canvas.width, groundHeight); + + // --- Player --- + ctx.fillStyle = "#00DBFF"; // cyan + ctx.fillRect(player.x, player.y, player.width, player.height); + + // --- Obstacles --- + ctx.fillStyle = "#FF4444"; + obstacles.forEach(o => { + ctx.fillRect(o.x, o.y, o.width, o.height); + }); +} + +// ------- RESTART LOGIC ------- +restartBtn.addEventListener("click", () => { + // Reset everything + player.y = 0; + player.vy = 0; + player.grounded = false; + + obstacles = []; + score = 0; + alive = true; + + gameOverUI.classList.add("hidden"); + + update(); +}); + +// ---- KEYBOARD JUMP (SPACE BAR) ---- +document.addEventListener("keydown", (e) => { + if (e.code === "Space") { + e.preventDefault(); // prevents page scrolling + jump(); + } +}); + +// ---- MOBILE TAP-TO-JUMP ---- +canvas.addEventListener("touchstart", () => { + jump(); +}); + + + +// Start game +update(); + diff --git a/game/public/index.html b/game/public/index.html new file mode 100644 index 0000000000000000000000000000000000000000..8e1ac8899b2a62616031f56c697f39a66952d8da --- /dev/null +++ b/game/public/index.html @@ -0,0 +1,22 @@ + + + + Arduino Jump Dash + + + + +
+ +
+ +
0
+ + + + + + diff --git a/game/public/style.css b/game/public/style.css new file mode 100644 index 0000000000000000000000000000000000000000..2239986c643afb04eeb4c10059a338c786eebca6 --- /dev/null +++ b/game/public/style.css @@ -0,0 +1,60 @@ +body { + margin: 0; + background: #1E1E1E; + overflow: hidden; + font-family: sans-serif; + + display: flex; + justify-content: center; + align-items: center; + + height: 100vh; +} + +/* Center container */ +#game-container { + position: relative; + width: 90vw; /* responsive width */ + max-width: 800px; /* match canvas width */ + aspect-ratio: 2 / 1; /* 800x400 */ +} + +/* Canvas scales inside container */ +canvas { + width: 100%; + height: 100%; + display: block; + background: linear-gradient(#222, #111); +} + +/* Score inside container */ +#score { + position: absolute; + top: 10px; + left: 15px; + color: white; + font-size: 24px; + z-index: 2; +} + +/* Game over UI also inside container */ +#game-over { + position: absolute; + top: 40%; + width: 100%; + text-align: center; + color: white; + font-size: 40px; + z-index: 2; +} + +#game-over.hidden { + display: none; +} + +#restart-btn { + padding: 10px 20px; + font-size: 20px; + margin-top: 10px; +} + diff --git a/game/server.js b/game/server.js new file mode 100644 index 0000000000000000000000000000000000000000..5bd4f2efb8d25ad650e79032808e5c019fbf1c59 --- /dev/null +++ b/game/server.js @@ -0,0 +1,74 @@ +const express = require('express'); +const { SerialPort, ReadlineParser } = require('serialport'); +const WebSocket = require('ws'); + +const app = express(); +const port = 3000; + +// ---- Express Serve Static Files ---- +app.use(express.static("public")); + +const server = app.listen(port, () => { + console.log(`Server running at http://localhost:${port}`); +}); + +// ---- WebSocket Server ---- +const wss = new WebSocket.Server({ server }); +wss.on("connection", ws => { + console.log("Client connected"); + + ws.on("message", msg => { + try { + const data = JSON.parse(msg); + + if (data.type === "score") { + console.log("Score update:", data.score); + + // send to Arduino + sendToArduino(`S${data.score}`); + } + + if (data.type === "death") { + console.log("Death update:", data.deaths); + + // send to Arduino + sendToArduino(`D${data.deaths}`); + } + } catch (e) { + console.error("Invalid message", e); + } + }); +}); + + +// ---- SerialPort Setup ---- +const arduinoPort = new SerialPort({ + path: "/dev/pts/3", // or "/dev/ttyACM0" + baudRate: 9600, +}); + +const parser = arduinoPort.pipe(new ReadlineParser()); + +// When Arduino sends a line: +parser.on("data", line => { + console.log("Serial:", line); + + if (line.trim() === "JUMP") { + // broadcast jump to all browsers + wss.clients.forEach(client => { + if (client.readyState === WebSocket.OPEN) { + client.send(JSON.stringify({ action: "jump" })); + } + }); + } +}); + +// --- Utility Functions --- +function sendToArduino(message) { + if (arduinoPort.isOpen) { + arduinoPort.write(message + "\n", err => { + if (err) return console.error("Serial write error:", err); + }); + } +} + diff --git a/licence.txt b/licence.txt new file mode 100644 index 0000000000000000000000000000000000000000..86f479667f021bc1af3f40886125250dd18b09f7 --- /dev/null +++ b/licence.txt @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2025 Massiles & Amine + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/package-lock.json b/package-lock.json new file mode 100644 index 0000000000000000000000000000000000000000..7503aa8c3f970b844dfb9b078798a995158f2960 --- /dev/null +++ b/package-lock.json @@ -0,0 +1,1157 @@ +{ + "name": "project", + "lockfileVersion": 3, + "requires": true, + "packages": { + "": { + "dependencies": { + "express": "^5.1.0", + "readline": "^1.3.0", + "serialport": "^13.0.0", + "ws": "^8.18.3" + } + }, + "node_modules/@serialport/binding-mock": { + "version": "10.2.2", + "resolved": "https://registry.npmjs.org/@serialport/binding-mock/-/binding-mock-10.2.2.tgz", + "integrity": "sha512-HAFzGhk9OuFMpuor7aT5G1ChPgn5qSsklTFOTUX72Rl6p0xwcSVsRtG/xaGp6bxpN7fI9D/S8THLBWbBgS6ldw==", + "license": "MIT", + 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0000000000000000000000000000000000000000..cf7e57d0df52eb360df1ecbcb6c95c5ee90584db --- /dev/null +++ b/package.json @@ -0,0 +1,8 @@ +{ + "dependencies": { + "express": "^5.1.0", + "readline": "^1.3.0", + "serialport": "^13.0.0", + "ws": "^8.18.3" + } +} diff --git a/readme.md b/readme.md new file mode 100644 index 0000000000000000000000000000000000000000..a32eab00cd1b6342b8ed2babc6411da26ede372d --- /dev/null +++ b/readme.md @@ -0,0 +1,215 @@ +# ๐Ÿ“˜ **Arduino Jump Dash โ€” Full Project README** + +## ๐ŸŽฎ Overview + +This project connects a **browser-based Geometry Dashโ€“style game** with an **Arduino board**. +The player controls the jumping character using: + +* A **physical button** connected to the Arduino +* Or the **space bar** on the keyboard +* (Optional) Touch input on mobile + +The Arduino communicates with a **Node.js backend**, which relays player actions to the **browser game** using WebSockets. The game sends back **score** and **death statistics**, which the backend forwards to the Arduino. The Arduino displays these values on a **7-segment display**. + +The whole system is fully bidirectional: + +``` +Arduino (Button) โ†’ Node Backend โ†’ Game Browser (Jump Input) +Game Browser (Score/Deaths) โ†’ Node Backend โ†’ Arduino (Seven Segment Display) +``` + +--- + +# ๐Ÿงฑ **Project Architecture** + +``` +โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” WebSocket โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” +โ”‚ Browser Game (JS) โ”‚ <--------------> โ”‚ Node.js Backend โ”‚ +โ”‚ - Canvas runner โ”‚ โ”‚ - Express static serverโ”‚ +โ”‚ - Jump logic โ”‚ โ”‚ - WebSocket server โ”‚ +โ”‚ - Obstacle system โ”‚ โ”‚ - SerialPort interface โ”‚ +โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ + โ”‚ Serial USB + โ–ผ + โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” + โ”‚ Arduino โ”‚ + โ”‚ - Button input โ”‚ + โ”‚ - Seven segment display output โ”‚ + โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ +``` + +--- + +# ๐Ÿ› ๏ธ **Technologies Used** + +### **Frontend** + +* HTML5 Canvas +* CSS responsive layout (mobile-friendly) +* Vanilla JavaScript game engine +* WebSocket client +* Keyboard & touch controls + +### **Backend** + +* Node.js + Express +* WebSocket (ws) +* SerialPort (for Arduino communication) + +### **Hardware** + +* Arduino +* Push button (for jump input) +* Seven-segment display (via SevSeg library) + +--- + +# ๐Ÿ”Œ **Setup Instructions** + +## 1๏ธโƒฃ Install Dependencies + +### **Node backend** + +```bash +npm install express ws serialport +``` + +### **Arduino** + +Install the **SevSeg** library: + +**Arduino IDE โ†’ Sketch โ†’ Include Library โ†’ Manage Libraries โ†’ Search โ€œSevSegโ€** + +--- + +# ๐Ÿ“ **Project Structure** + +``` +/project +โ”‚ +โ”œโ”€โ”€ public/ +โ”‚ โ”œโ”€โ”€ index.html +โ”‚ โ”œโ”€โ”€ style.css +โ”‚ โ””โ”€โ”€ game.js +โ”‚ +โ”œโ”€โ”€ server.js # Node.js backend +โ”œโ”€โ”€ arduino.js (optional - for simulation) +โ””โ”€โ”€ README.md +``` + +--- + +# ๐Ÿ–ฅ๏ธ **Frontend Game Features** + +* Geometry Dashโ€“style gameplay +* Ground + obstacles moving rightโ†’left +* Player jumps with: + * Arduino button (via WebSocket) + * Spacebar on keyboard + * Touch on mobile +* Scoring system: + * +1 for every obstacle cleared +* Death detection and game over UI +* Restart button +* Fully responsive + centered canvas + +--- + +# ๐ŸŒ **WebSocket Protocol** + +### **Browser โ†’ Backend (Game Events)** + +#### Score update: + +```json +{ + "type": "score", + "score": 12 +} +``` + +#### Death event: + +```json +{ + "type": "death", + "deaths": 3 +} +``` + +### **Backend โ†’ Browser (Jump Input)** + +Sent when Arduino button is pressed: + +```json +{ + "action": "jump" +} +``` + +--- + +# ๐Ÿ” **Backend Responsibilities** + +* Serve the frontend game files +* Maintain WebSocket connections +* Receive serial events from Arduino (`"JUMP"`) +* Forward `"jump"` action to browser clients +* Receive score/death stats from browser +* Format and send them to Arduino via serial: + + * `S` for score + * `D` for deaths + +Example: + +``` +S15\n โ†’ show score 15 on seven segment +D3\n โ†’ show deaths 3 on seven segment +``` + +--- + +# ๐Ÿ”ง **Arduino Responsibilities** + +* Detect button press โ†’ send `"JUMP\n"` via Serial +* Receive messages from backend: + + * `S##` โ†’ update score display + * `D##` โ†’ update death count +* Use SevSeg to draw numbers on seven-segment display + +Pseudo-protocol: + +``` +PC to Arduino: + S42 โ†’ set score to 42 + D7 โ†’ set death count to 7 + +Arduino to PC: + JUMP โ†’ player pressed the button +``` + +--- + +# ๐Ÿงช **Testing Without Arduino (Virtual Serial Ports)** + +You can create paired virtual serial ports (e.g., using `socat` on Linux/macOS or com0com on Windows). + +Then run the simulator: + +```bash +node arduino.js +``` + +Press Enter to simulate a button press โ†’ game character jumps. + +--- + +# ๐Ÿ“ฑ **Responsive UI Features** + +* Canvas centered via flexbox +* Scales with `aspect-ratio` +* Score & Game Over UI positioned relative to game container +* Mobile-friendly touch support + diff --git a/simulator/index.html b/simulator/index.html new file mode 100644 index 0000000000000000000000000000000000000000..662e373789f7c7aed90ac3c1c3bea725c4459c38 --- /dev/null +++ b/simulator/index.html @@ -0,0 +1,31 @@ + + + + Arduino Serial Monitor + + + +

Arduino Serial Data

+
Score: 0
+
Deaths: 0
+ + + + diff --git a/simulator/simulate-arduino.js b/simulator/simulate-arduino.js new file mode 100644 index 0000000000000000000000000000000000000000..71fa95e5d927deb1511fa766837be7aa4450453b --- /dev/null +++ b/simulator/simulate-arduino.js @@ -0,0 +1,63 @@ +const { SerialPort, ReadlineParser } = require("serialport"); +const express = require("express"); +const http = require("http"); +const WebSocket = require("ws"); + +const PORT_NAME = "/dev/pts/2"; +const BAUD = 9600; + +// --- Serial port setup --- +const port = new SerialPort({ + path: PORT_NAME, + baudRate: BAUD, +}); + +const parser = port.pipe(new ReadlineParser({ delimiter: "\n" })); + +port.on("open", () => { + console.log(`Arduino Simulator running on ${PORT_NAME}`); + console.log("Sending JUMP every 2 secondsโ€ฆ"); +}); + +// Send "JUMP" every 2 seconds +// setInterval(() => { +// port.write("JUMP\n"); +// console.log("Sent: JUMP"); +// }, 2000); + +// --- Express server setup --- +const app = express(); +const server = http.createServer(app); + +// Serve HTML page +app.get("/", (req, res) => { + res.sendFile(__dirname + "/index.html"); +}); + +// --- WebSocket server --- +const wss = new WebSocket.Server({ server }); + +wss.on("connection", (ws) => { + console.log("New WebSocket client connected"); +}); + +// Broadcast function +function broadcast(data) { + wss.clients.forEach((client) => { + if (client.readyState === WebSocket.OPEN) { + client.send(data); + } + }); +} + +// Listen to serial data and broadcast +parser.on("data", (line) => { + console.log("Received from serial:", line); + broadcast(line.trim()); +}); + +// Start HTTP server +const HTTP_PORT = 8000; +server.listen(HTTP_PORT, () => { + console.log(`Server running at http://localhost:${HTTP_PORT}`); +});